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Tuesday, August
23, 2005
Troy Lyndon, Left Behind Games
Christian Games Gaining Popularity |
| Mel Gibson's "The Passion of The Christ" certainly
proved that Christian themed experiences can be very successful in
the
entertainment industry as a whole. How can that level of success be
translated to the video game industry, though? Left Behind Games CEO Troy
Lyndon believes Christian games can have mass market appeal as long
as
they don't become too preachy. |
| PROFILE |
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Troy Lyndon
Chief Executive
Officer and Co-Founder
Left Behind Games Inc. |
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| History: Troy's credits begin in 1978 and
include Space Voyager, Time Runner, Jasper, Lost Tomb, GBA 2-on-2
Basketball, Howard the Duck, Defender of the Crown, ChessMaster,
Madden Football, Batman Returns, Street Fighter and many
others. |
| Highlights: Lyndon has also served many
ministries and Christian publishers, including the Billy Graham
Evangelistic Association, Campus Crusade for Christ, Tyndale and
Biblesoft, in the development of multimedia presentations, CD-ROMs,
DVDs and retail products. |
| Currently: An innovator of several
state-of-the-art technologies, including rotoscoping, specialized
digitized audio, and the author of a recently granted 'Interactive
Television' patent, Troy is now focusing on Christian Games.
| GameDAILY BIZ: There haven't been that many
Christian video games over the years, but in recent times it seems to be
an area of the industry that is slowly gaining attention. What in your
opinion is behind the increased interest?
Troy
Lyndon: The Passion of the Christ made the size and potential
of Christian entertainment clear for everyone. The tremendous growth of
Christian music over the past 15 years is also confirmation that
Christians in America desire 'quality' Christian entertainment...and video
games will be an extension of this.
It's also a natural evolution
as gaming becomes more mainstream. For years our industry has concentrated
on developing content for only the young hardcore male gamer. We've seen
great expansion of the market with the average age of gamers increasing
and more women gaming. As the market continually grows, as an industry
we'll need to cater to more diverse tastes.
BIZ: What is
Left Behind Games doing in the Christian games market that others have
not?
TL: I don't think you can approach making a
mass-market game with sermonizing to the audience as your primary
objective. I believe that many of the people in the Christian games market
have taken that approach.
Left Behind Games is all about creating
'quality' games that are targeted at everyone (the mass market), that also
happens to appeal to Christians. Accordingly, we will be the first to
create such a high-quality product that will have crossover appeal; just
as the Left Behind books have done in the book market.
BIZ:
So how do you plan to get gamers in general, not just Christians, to play
your games?
TL: Gamers want great games, period. The stories
behind them are secondary. So our strategy is simple, make a great game
and gamers will love it.
We don't want people who play our game to
say, "That was a great Christian game." We want gamers to say, "That was
a great RTS."
| [ |
"Left Behind
Games was established on the belief that given the choice, people
will voluntarily choose games with
positive moral elements. We just need to make sure the Christian
games are as fun to play as other games." |
] |
BIZ: You
don't see many Christian video games at the big retail chains. Is it
difficult to convince retail buyers to stock these games because they
don't have the same appeal as games like Halo, GTA, Final Fantasy,
etc.?
TL: Retailers are concerned about moving product. You
don't see many Christian games on big retail shelves because there hasn't
been a game with the same level of quality you see in secular releases.
Left Behind: Eternal Forces will have the same high-level
of quality you see in other RTS games. Our game just happens to be based
upon a Christian theme since the material is from a book of prophecy. But
really, the ultimate battle of good vs. evil has been a recurring theme in
some of the best selling computer/video games.
BIZ: As you
alluded to before, Mel Gibson's The Passion of The Christ was an
extremely successful film. Do you believe you can capitalize on the same
audience that enjoyed that movie as a spiritual
experience?
TL: Absolutely. But we will also appeal to a
broader audience, since our stories are set in the fictional future world
of the Left Behind books. The Passion of the Christ is a strict
biblical retelling of the crucifixion of Christ. We have a lot more
flexibility in designing our game. With a fictional setting we can make
sure the story elements serve to make the game more fun to play.
BIZ: Is it your hope that your games may inspire more
people to start reading the Bible, or to start taking more interest in
religion?
TL: Our desire is to become a successful developer
and publisher of quality games that appeal to the mass market, while also
appealing to Christians.
I personally believe that making games
that get people to consider matters of eternal importance, without a
judgmental or preachy message, is much better than the tremendous amount
of negative gaming that the industry has created. But ultimately, this is
each person's individual choice...and not our primary motivation.
BIZ: At a time when video games are often cast in a bad
light in the mainstream press because of violent or sexual content in some
titles, do you feel that Christian games are sorely needed to emphasize
more wholesome values among today's youth?
TL: Left Behind
Games was established on the belief that given the choice, people will
voluntarily choose games with positive moral elements. We just need to
make sure the Christian games are as fun to play as other games. Only one
of the top twenty grossing movies of all time was rated R, and that movie
was The Passion of the Christ.
It is my opinion that
Christian games can only make a positive difference in our culture if they
portray the Jesus of the Bible; a caring loving person who didn't come to
condemn, but to save. This message will reach our youth...and the best way
we can show the youth we care, is by spelling love as TIME. As parents, we
need to be connected with our kids and video games provide a great
opportunity for us to do this on a regular basis.
BIZ: How
do you feel the Bible quote "You can't serve both God and Mammon" would
apply to Left Behind's business? Do some of the profits made on Christian
games go to Christian charities?
TL: The only way to assure
we can successfully perpetuate positive games for years to come is to be
financially successful. As the Bible says in the quote above, it's a
matter of the heart...not a matter of business.
BIZ:
Finally, how do you see the field of Christian games evolving in the next
5-10 years?
TL: 10 years from now, I believe it will
represent 10-15% of all video game sales. I think we'll see major game
publishers jump on the bandwagon and start developing games in this new
genre.
BIZ: Thanks for your time, Troy.
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